terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StatusMenu_Layout.cs
Go to the documentation of this file.
1
using
System
;
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3
// Token: 0x0200021E RID: 542
4
public
class
StatusMenu_Layout
:
LayoutDefinition
5
{
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// Token: 0x06000CD0 RID: 3280 RVA: 0x0003E480 File Offset: 0x0003C680
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private
void
Awake
()
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{
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}
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// Token: 0x06000CD1 RID: 3281 RVA: 0x0003E490 File Offset: 0x0003C690
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public
StatusMenu_Layout
()
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{
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if
(!
true
)
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{
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}
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base
..ctor();
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}
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// Token: 0x040014C6 RID: 5318
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public
static
StatusMenu_Layout
Instance
;
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// Token: 0x040014C7 RID: 5319
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public
StringButton_Layout
Status
;
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// Token: 0x040014C8 RID: 5320
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public
String_Layout
GameTip
;
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
LayoutDefinition
Definition
LayoutDefinition.cs:11
StatusMenu_Layout.GameTip
String_Layout GameTip
Definition
StatusMenu_Layout.cs:27
StatusMenu_Layout.Instance
static StatusMenu_Layout Instance
Definition
StatusMenu_Layout.cs:21
StatusMenu_Layout.StatusMenu_Layout
StatusMenu_Layout()
Definition
StatusMenu_Layout.cs:12
StatusMenu_Layout.Status
StringButton_Layout Status
Definition
StatusMenu_Layout.cs:24
StatusMenu_Layout.Awake
void Awake()
Definition
StatusMenu_Layout.cs:7
StatusMenu_Layout
Definition
StatusMenu_Layout.cs:5
StringButton_Layout
Definition
StringButton_Layout.cs:8
String_Layout
Definition
String_Layout.cs:8
System
Definition
__ComObject.cs:4
source
StatusMenu_Layout.cs
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