terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Update.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
using
UnityEngine.Scripting.APIUpdating
;
4
5
namespace
UnityEngine.PlayerLoop
6
{
7
// Token: 0x020001B7 RID: 439
8
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
9
[
RequiredByNativeCode
]
10
public
struct
Update
11
{
12
// Token: 0x020001B8 RID: 440
13
[
RequiredByNativeCode
]
14
public
struct
ScriptRunBehaviourUpdate
15
{
16
}
17
18
// Token: 0x020001B9 RID: 441
19
[
RequiredByNativeCode
]
20
public
struct
DirectorUpdate
21
{
22
}
23
24
// Token: 0x020001BA RID: 442
25
[
RequiredByNativeCode
]
26
public
struct
ScriptRunDelayedDynamicFrameRate
27
{
28
}
29
30
// Token: 0x020001BB RID: 443
31
[
RequiredByNativeCode
]
32
public
struct
ScriptRunDelayedTasks
33
{
34
}
35
}
36
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:6
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.PlayerLoop.Update.DirectorUpdate
Definition
Update.cs:21
UnityEngine.PlayerLoop.Update.ScriptRunBehaviourUpdate
Definition
Update.cs:15
UnityEngine.PlayerLoop.Update.ScriptRunDelayedDynamicFrameRate
Definition
Update.cs:27
UnityEngine.PlayerLoop.Update.ScriptRunDelayedTasks
Definition
Update.cs:33
UnityEngine.PlayerLoop.Update
Definition
Update.cs:11
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
Update.cs
Generated by
1.10.0