terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GamePad.cs
Go to the documentation of this file.
1using System;
2
4{
5 // Token: 0x02000341 RID: 833
6 public static class GamePad
7 {
8 // Token: 0x060014F6 RID: 5366 RVA: 0x0005F818 File Offset: 0x0005DA18
14
15 // Token: 0x060014F7 RID: 5367 RVA: 0x0005F828 File Offset: 0x0005DA28
21
22 // Token: 0x060014F8 RID: 5368 RVA: 0x0005F838 File Offset: 0x0005DA38
24 {
26 gamePadState.<Triggers>k__BackingField = gamePadState;
27 return gamePadState;
28 }
29
30 // Token: 0x060014F9 RID: 5369 RVA: 0x0005F850 File Offset: 0x0005DA50
31 public static GamePadState GetState(int index)
32 {
35 gamePadState.<Triggers>k__BackingField = gamePadState;
36 return gamePadState;
37 }
38
39 // Token: 0x060014FA RID: 5370 RVA: 0x0005F870 File Offset: 0x0005DA70
46
47 // Token: 0x060014FB RID: 5371 RVA: 0x0005F888 File Offset: 0x0005DA88
49 {
50 if (!true)
51 {
52 }
54 gamePadState.<IsConnected>k__BackingField = true;
55 return 1;
56 }
57
58 // Token: 0x060014FC RID: 5372 RVA: 0x0005F8A0 File Offset: 0x0005DAA0
60 {
61 if (!true)
62 {
63 }
65 gamePadState.<IsConnected>k__BackingField = true;
66 return 1;
67 }
68
69 // Token: 0x060014FD RID: 5373 RVA: 0x0005F8B8 File Offset: 0x0005DAB8
71 {
72 if (!true)
73 {
74 }
76 gamePadState.<IsConnected>k__BackingField = true;
77 return 1;
78 }
79
80 // Token: 0x060014FE RID: 5374 RVA: 0x0005F8D0 File Offset: 0x0005DAD0
81 public static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
82 {
83 }
84
85 // Token: 0x060014FF RID: 5375 RVA: 0x0005F8E0 File Offset: 0x0005DAE0
86 public static bool SetVibration(int index, float leftMotor, float rightMotor)
87 {
88 }
89
90 // Token: 0x1700021E RID: 542
91 // (get) Token: 0x06001500 RID: 5376 RVA: 0x0005F8F0 File Offset: 0x0005DAF0
92 public static int MaximumGamePadCount
93 {
94 get
95 {
96 }
97 }
98 }
99}
class f__AnonymousType0<< Count > j__TPar
static GamePadState GetState(PlayerIndex playerIndex)
Definition GamePad.cs:23
static bool SetVibration(int index, float leftMotor, float rightMotor)
Definition GamePad.cs:86
static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
Definition GamePad.cs:81
static GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
Definition GamePad.cs:9
static GamePadState GetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
Definition GamePad.cs:70
static GamePadState GetState(int index, GamePadDeadZone deadZoneMode)
Definition GamePad.cs:48
static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
Definition GamePad.cs:59
static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
Definition GamePad.cs:40
static GamePadState GetState(int index)
Definition GamePad.cs:31
static GamePadCapabilities GetCapabilities(int index)
Definition GamePad.cs:16