terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GamePad.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Microsoft.Xna.Framework.Input
4
{
5
// Token: 0x02000341 RID: 833
6
public
static
class
GamePad
7
{
8
// Token: 0x060014F6 RID: 5366 RVA: 0x0005F818 File Offset: 0x0005DA18
9
public
static
GamePadCapabilities
GetCapabilities
(
PlayerIndex
playerIndex
)
10
{
11
GamePadCapabilities
gamePadCapabilities
;
12
return
gamePadCapabilities
;
13
}
14
15
// Token: 0x060014F7 RID: 5367 RVA: 0x0005F828 File Offset: 0x0005DA28
16
public
static
GamePadCapabilities
GetCapabilities
(
int
index
)
17
{
18
GamePadCapabilities
gamePadCapabilities
;
19
return
gamePadCapabilities
;
20
}
21
22
// Token: 0x060014F8 RID: 5368 RVA: 0x0005F838 File Offset: 0x0005DA38
23
public
static
GamePadState
GetState
(
PlayerIndex
playerIndex
)
24
{
25
GamePadState
gamePadState
;
26
gamePadState
.<Triggers>k__BackingField =
gamePadState
;
27
return
gamePadState
;
28
}
29
30
// Token: 0x060014F9 RID: 5369 RVA: 0x0005F850 File Offset: 0x0005DA50
31
public
static
GamePadState
GetState
(
int
index
)
32
{
33
GamePadState
state
=
GamePad
.
GetState
(
index
,
GamePadDeadZone
.IndependentAxes);
34
GamePadState
gamePadState
;
35
gamePadState
.<Triggers>k__BackingField =
gamePadState
;
36
return
gamePadState
;
37
}
38
39
// Token: 0x060014FA RID: 5370 RVA: 0x0005F870 File Offset: 0x0005DA70
40
public
static
GamePadState
GetState
(
PlayerIndex
playerIndex
,
GamePadDeadZone
deadZoneMode
)
41
{
42
GamePadState
gamePadState
;
43
gamePadState
.<Triggers>k__BackingField =
gamePadState
;
44
return
gamePadState
;
45
}
46
47
// Token: 0x060014FB RID: 5371 RVA: 0x0005F888 File Offset: 0x0005DA88
48
public
static
GamePadState
GetState
(
int
index
,
GamePadDeadZone
deadZoneMode
)
49
{
50
if
(!
true
)
51
{
52
}
53
GamePadState
gamePadState
;
54
gamePadState
.<IsConnected>k__BackingField =
true
;
55
return
1;
56
}
57
58
// Token: 0x060014FC RID: 5372 RVA: 0x0005F8A0 File Offset: 0x0005DAA0
59
public
static
GamePadState
GetState
(
PlayerIndex
playerIndex
,
GamePadDeadZone
leftDeadZoneMode
,
GamePadDeadZone
rightDeadZoneMode
)
60
{
61
if
(!
true
)
62
{
63
}
64
GamePadState
gamePadState
;
65
gamePadState
.<IsConnected>k__BackingField =
true
;
66
return
1;
67
}
68
69
// Token: 0x060014FD RID: 5373 RVA: 0x0005F8B8 File Offset: 0x0005DAB8
70
public
static
GamePadState
GetState
(
int
index
,
GamePadDeadZone
leftDeadZoneMode
,
GamePadDeadZone
rightDeadZoneMode
)
71
{
72
if
(!
true
)
73
{
74
}
75
GamePadState
gamePadState
;
76
gamePadState
.<IsConnected>k__BackingField =
true
;
77
return
1;
78
}
79
80
// Token: 0x060014FE RID: 5374 RVA: 0x0005F8D0 File Offset: 0x0005DAD0
81
public
static
bool
SetVibration
(
PlayerIndex
playerIndex
,
float
leftMotor
,
float
rightMotor
)
82
{
83
}
84
85
// Token: 0x060014FF RID: 5375 RVA: 0x0005F8E0 File Offset: 0x0005DAE0
86
public
static
bool
SetVibration
(
int
index
,
float
leftMotor
,
float
rightMotor
)
87
{
88
}
89
90
// Token: 0x1700021E RID: 542
91
// (get) Token: 0x06001500 RID: 5376 RVA: 0x0005F8F0 File Offset: 0x0005DAF0
92
public
static
int
MaximumGamePadCount
93
{
94
get
95
{
96
}
97
}
98
}
99
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.Input.GamePad.GetState
static GamePadState GetState(PlayerIndex playerIndex)
Definition
GamePad.cs:23
Microsoft.Xna.Framework.Input.GamePad.SetVibration
static bool SetVibration(int index, float leftMotor, float rightMotor)
Definition
GamePad.cs:86
Microsoft.Xna.Framework.Input.GamePad.SetVibration
static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
Definition
GamePad.cs:81
Microsoft.Xna.Framework.Input.GamePad.GetCapabilities
static GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
Definition
GamePad.cs:9
Microsoft.Xna.Framework.Input.GamePad.GetState
static GamePadState GetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
Definition
GamePad.cs:70
Microsoft.Xna.Framework.Input.GamePad.GetState
static GamePadState GetState(int index, GamePadDeadZone deadZoneMode)
Definition
GamePad.cs:48
Microsoft.Xna.Framework.Input.GamePad.GetState
static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
Definition
GamePad.cs:59
Microsoft.Xna.Framework.Input.GamePad.GetState
static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
Definition
GamePad.cs:40
Microsoft.Xna.Framework.Input.GamePad.GetState
static GamePadState GetState(int index)
Definition
GamePad.cs:31
Microsoft.Xna.Framework.Input.GamePad.MaximumGamePadCount
static int MaximumGamePadCount
Definition
GamePad.cs:93
Microsoft.Xna.Framework.Input.GamePad.GetCapabilities
static GamePadCapabilities GetCapabilities(int index)
Definition
GamePad.cs:16
Microsoft.Xna.Framework.Input.GamePad
Definition
GamePad.cs:7
Microsoft.Xna.Framework.Input.GamePadDeadZone
GamePadDeadZone
Definition
GamePadDeadZone.cs:7
Microsoft.Xna.Framework.Input
Definition
Buttons.cs:4
Microsoft.Xna.Framework.PlayerIndex
PlayerIndex
Definition
PlayerIndex.cs:7
System.ExceptionArgument.index
@ index
System.ExceptionArgument.state
@ state
System
Definition
__ComObject.cs:4
Microsoft.Xna.Framework.Input.GamePadCapabilities
Definition
GamePadCapabilities.cs:9
Microsoft.Xna.Framework.Input.GamePadState
Definition
GamePadState.cs:9
source
Microsoft
Xna
Framework
Input
GamePad.cs
Generated by
1.10.0