terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
Misc.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.UI
4
{
5
// Token: 0x02000058 RID: 88
6
internal
static
class
Misc
7
{
8
// Token: 0x0600035C RID: 860 RVA: 0x0000B0DC File Offset: 0x000092DC
9
public
static
void
Destroy
(
Object
obj
)
10
{
11
if
(!
true
)
12
{
13
}
14
bool
isPlaying =
Application
.
isPlaying
;
15
if
(
obj
!=
null
)
16
{
17
}
18
Object
.
Destroy
(
obj
);
19
}
20
21
// Token: 0x0600035D RID: 861 RVA: 0x0000B108 File Offset: 0x00009308
22
public
static
void
DestroyImmediate
(
Object
obj
)
23
{
24
if
(!
true
)
25
{
26
}
27
bool
isEditor =
Application
.
isEditor
;
28
Object
.
DestroyImmediate
(
obj
);
29
}
30
}
31
}
UnityEngine.Application.isPlaying
static bool isPlaying
Definition
Application.cs:46
UnityEngine.Application.isEditor
static bool isEditor
Definition
Application.cs:217
UnityEngine.Application
Definition
Application.cs:29
UnityEngine.Object.Destroy
static void Destroy(Object obj, [DefaultValue("0.0F")] float t)
Definition
Object.cs:159
UnityEngine.Object.DestroyImmediate
static void DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)
Definition
Object.cs:176
UnityEngine.Object
Definition
Object.cs:17
UnityEngine.UI.Misc.Destroy
static void Destroy(Object obj)
Definition
Misc.cs:9
UnityEngine.UI.Misc.DestroyImmediate
static void DestroyImmediate(Object obj)
Definition
Misc.cs:22
UnityEngine.UI.Misc
Definition
Misc.cs:7
System.ExceptionArgument.obj
@ obj
System
Definition
__ComObject.cs:4
UnityEngine.UI
Definition
AnimationTriggers.cs:5
source
UnityEngine.UI
UnityEngine
UI
Misc.cs
Generated by
1.10.0