terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawGhost()

void Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawGhost ( Camera camera,
Player drawPlayer,
Vector2 position,
float shadow = 0f )
inlineprivate

Definition at line 367 of file LegacyPlayerRenderer.cs.

368 {
369 int num = 1;
370 if (num == 0)
371 {
372 }
373 int direction = drawPlayer.direction;
374 int height = drawPlayer.height;
375 float x = drawPlayer.position.X;
376 float y = drawPlayer.position.Y;
377 int height2 = drawPlayer.height;
378 if (num == 0)
379 {
380 }
381 if (63488 == 0)
382 {
383 }
384 int ghostFrame = drawPlayer.ghostFrame;
385 if (!true)
386 {
387 }
388 Vector2 unscaledPosition = camera.UnscaledPosition;
389 Vector2 unscaledPosition2 = camera.UnscaledPosition;
390 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.direction, Terraria.Player.ghostFrame, Terraria.Entity.height, j__TPar, Terraria.Entity.position, Terraria.Graphics.Camera.UnscaledPosition, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.