| _cloudColor | Terraria.GameContent.RGB.MoonShader | private |
| _moonCoreColor | Terraria.GameContent.RGB.MoonShader | private |
| _moonRingColor | Terraria.GameContent.RGB.MoonShader | private |
| _processors | ReLogic.Peripherals.RGB.ChromaShader | private |
| _progress | Terraria.GameContent.RGB.MoonShader | private |
| _skyColor | Terraria.GameContent.RGB.MoonShader | private |
| BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
| IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| MoonShader(Color skyColor, Color moonRingColor, Color moonCoreColor) | Terraria.GameContent.RGB.MoonShader | inline |
| MoonShader(Color skyColor, Color moonColor) | Terraria.GameContent.RGB.MoonShader | inline |
| MoonShader(Color skyColor, Color moonRingColor, Color moonCoreColor, Color cloudColor) | Terraria.GameContent.RGB.MoonShader | inline |
| Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MoonShader | inlineprivate |
| ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MoonShader | inlineprivate |
| Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
| TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
| Update(float elapsedTime) | Terraria.GameContent.RGB.MoonShader | inlinevirtual |