_cloudColor | Terraria.GameContent.RGB.MoonShader | private |
_moonCoreColor | Terraria.GameContent.RGB.MoonShader | private |
_moonRingColor | Terraria.GameContent.RGB.MoonShader | private |
_processors | ReLogic.Peripherals.RGB.ChromaShader | private |
_progress | Terraria.GameContent.RGB.MoonShader | private |
_skyColor | Terraria.GameContent.RGB.MoonShader | private |
BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
MoonShader(Color skyColor, Color moonRingColor, Color moonCoreColor) | Terraria.GameContent.RGB.MoonShader | inline |
MoonShader(Color skyColor, Color moonColor) | Terraria.GameContent.RGB.MoonShader | inline |
MoonShader(Color skyColor, Color moonRingColor, Color moonCoreColor, Color cloudColor) | Terraria.GameContent.RGB.MoonShader | inline |
Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MoonShader | inlineprivate |
ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MoonShader | inlineprivate |
Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
Update(float elapsedTime) | Terraria.GameContent.RGB.MoonShader | inlinevirtual |