Terraria v1.4.4.9
Terraria source code documentation
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◆ Read_string()

object System.Xml.Serialization.XmlSerializationPrimitiveReader.Read_string ( )
inlinepackage

Definition at line 49 of file XmlSerializationPrimitiveReader.cs.

50 {
51 object result = null;
52 base.Reader.MoveToContent();
53 if (base.Reader.NodeType == XmlNodeType.Element)
54 {
55 if ((object)base.Reader.LocalName != _id1_string || (object)base.Reader.NamespaceURI != _id2_Item)
56 {
58 }
59 result = ((!ReadNull()) ? base.Reader.ReadElementString() : null);
60 }
61 else
62 {
63 UnknownNode(null);
64 }
65 return result;
66 }

References System.Xml.Serialization.XmlSerializationPrimitiveReader._id1_string, System.Xml.Serialization.XmlSerializationPrimitiveReader._id2_Item, System.Xml.Serialization.XmlSerializationReader.CreateUnknownNodeException(), System.Xml.Dictionary, System.Xml.Serialization.XmlSerializationReader.ReadNull(), and System.Xml.Serialization.XmlSerializationReader.UnknownNode().