Terraria v1.4.4.9
Terraria source code documentation
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◆ Intersects() [1/9]

bool Microsoft.Xna.Framework.BoundingBox.Intersects ( BoundingBox box)
inline

Definition at line 174 of file BoundingBox.cs.

175 {
176 if (Max.X < box.Min.X || Min.X > box.Max.X)
177 {
178 return false;
179 }
180 if (Max.Y < box.Min.Y || Min.Y > box.Max.Y)
181 {
182 return false;
183 }
184 if (Max.Z < box.Min.Z || Min.Z > box.Max.Z)
185 {
186 return false;
187 }
188 return true;
189 }

References Microsoft.Xna.Framework.BoundingBox.Max, Microsoft.Xna.Framework.BoundingBox.Min, Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.

Referenced by Microsoft.Xna.Framework.Ray.Intersects().