Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Audio.DisabledAudioSystem Member List

This is the complete list of members for Terraria.Audio.DisabledAudioSystem, including all inherited members.

Dispose()Terraria.Audio.DisabledAudioSysteminline
IsTrackPlaying(int trackIndex)Terraria.Audio.DisabledAudioSysteminline
LoadCue(int cueIndex, string cueName)Terraria.Audio.DisabledAudioSysteminline
LoadFromSources()Terraria.Audio.DisabledAudioSysteminline
PauseAll()Terraria.Audio.DisabledAudioSysteminline
PrepareWaveBank()Terraria.Audio.DisabledAudioSysteminline
ResumeAll()Terraria.Audio.DisabledAudioSysteminline
Update()Terraria.Audio.DisabledAudioSysteminline
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)Terraria.Audio.DisabledAudioSysteminline
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume)Terraria.Audio.DisabledAudioSysteminline
UpdateAudioEngine()Terraria.Audio.DisabledAudioSysteminline
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)Terraria.Audio.DisabledAudioSysteminline
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)Terraria.Audio.DisabledAudioSysteminline
UpdateMisc()Terraria.Audio.DisabledAudioSysteminline
UseSources(List< IContentSource > sources)Terraria.Audio.DisabledAudioSysteminline