Terraria
v1.4.4.9
Terraria source code documentation
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IfState.cs
Go to the documentation of this file.
1
using
System.Reflection.Emit
;
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3
namespace
System.Runtime.Serialization
;
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internal
sealed
class
IfState
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{
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private
Label
_elseBegin
;
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private
Label
_endIf
;
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internal
Label
EndIf
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{
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get
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{
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return
_endIf
;
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}
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set
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{
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_endIf
=
value
;
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}
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}
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internal
Label
ElseBegin
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{
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get
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{
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return
_elseBegin
;
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}
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set
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{
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_elseBegin
=
value
;
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}
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}
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}
System.Runtime.Serialization.IfState.ElseBegin
Label ElseBegin
Definition
IfState.cs:24
System.Runtime.Serialization.IfState._elseBegin
Label _elseBegin
Definition
IfState.cs:7
System.Runtime.Serialization.IfState._endIf
Label _endIf
Definition
IfState.cs:9
System.Runtime.Serialization.IfState.EndIf
Label EndIf
Definition
IfState.cs:12
System.Runtime.Serialization.IfState
Definition
IfState.cs:6
System.Reflection.Emit
Definition
__ExceptionInfo.cs:1
System.Runtime.Serialization
Definition
SerializationGuard.cs:3
System.ExceptionArgument.value
@ value
System.Reflection.Emit.Label
Definition
Label.cs:6
source
System.Private.DataContractSerialization
System.Runtime.Serialization
IfState.cs
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