Terraria v1.4.4.9
Terraria source code documentation
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◆ NextBytes() [2/2]

override void System.Random.ThreadSafeRandom.NextBytes ( Span< byte > buffer)
inlinevirtual

Reimplemented from System.Random.

Definition at line 93 of file Random.cs.

94 {
95 LocalRandom.NextBytes(buffer);
96 }
static XoshiroImpl LocalRandom
Definition Random.cs:15

References System.buffer, and System.Random.ThreadSafeRandom.LocalRandom.