Terraria
v1.4.4.9
Terraria source code documentation
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Threads
ProcessThreadCollection
System.Diagnostics.Process.Threads
get
Definition at line
583
of file
Process.cs
.
584
{
585
get
586
{
587
if
(
_threads
==
null
)
588
{
589
EnsureState
(State.HaveProcessInfo);
590
int
count
=
_processInfo
.
_threadInfoList
.
Count
;
591
ProcessThread[]
array
=
new
ProcessThread[
count
];
592
for
(
int
i = 0;
i
<
count
;
i
++)
593
{
594
array
[
i
] =
new
ProcessThread(
_isRemoteMachine
,
_processId
,
_processInfo
.
_threadInfoList
[i]);
595
}
596
ProcessThreadCollection
threads
=
new
ProcessThreadCollection(
array
);
597
_threads
=
threads
;
598
}
599
return
_threads
;
600
}
601
}
System.Collections.Generic.Dictionary.Count
int Count
Definition
Dictionary.cs:682
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.Diagnostics.ProcessInfo._threadInfoList
readonly List< ThreadInfo > _threadInfoList
Definition
ProcessInfo.cs:7
System.Diagnostics.Process._processId
int _processId
Definition
Process.cs:94
System.Diagnostics.Process._processInfo
ProcessInfo _processInfo
Definition
Process.cs:104
System.Diagnostics.Process.EnsureState
void EnsureState(State state)
Definition
Process.cs:1006
System.Diagnostics.Process._isRemoteMachine
bool _isRemoteMachine
Definition
Process.cs:100
System.Diagnostics.Process._threads
ProcessThreadCollection _threads
Definition
Process.cs:106
System.Runtime.Serialization.CollectionKind.Dictionary
@ Dictionary
System.Text.RegularExpressions.ExceptionArgument.i
@ i
System.ExceptionArgument.count
@ count
System.ExceptionArgument.array
@ array
System
Diagnostics
Process
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