Terraria v1.4.4.9
Terraria source code documentation
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◆ GetProcessesByName() [2/2]

static Process[] System.Diagnostics.Process.GetProcessesByName ( string? processName,
string machineName )
inlinestatic

Definition at line 1527 of file Process.cs.

1528 {
1529 if (processName == null)
1530 {
1531 processName = string.Empty;
1532 }
1533 Process[] processes = GetProcesses(machineName);
1535 for (int i = 0; i < processes.Length; i++)
1536 {
1537 if (string.Equals(processName, processes[i].ProcessName, StringComparison.OrdinalIgnoreCase))
1538 {
1539 list.Add(processes[i]);
1540 }
1541 else
1542 {
1543 processes[i].Dispose();
1544 }
1545 }
1546 return list.ToArray();
1547 }
bool Equals(Process process)
Definition Process.cs:2272
static Process[] GetProcesses()
Definition Process.cs:1089

References System.Runtime.Serialization.Dictionary, System.Diagnostics.Process.Equals(), System.Diagnostics.Process.GetProcesses(), System.list, and System.Diagnostics.Process.ProcessName.