Terraria v1.4.4.9
Terraria source code documentation
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◆ OnExited()

void System.Diagnostics.Process.OnExited ( )
inlineprotected

Definition at line 1112 of file Process.cs.

1113 {
1114 EventHandler onExited = _onExited;
1115 if (onExited != null)
1116 {
1118 if (synchronizingObject != null && synchronizingObject.InvokeRequired)
1119 {
1120 synchronizingObject.BeginInvoke(onExited, new object[2]
1121 {
1122 this,
1124 });
1125 }
1126 else
1127 {
1128 onExited(this, EventArgs.Empty);
1129 }
1130 }
1131 }
ISynchronizeInvoke? SynchronizingObject
Definition Process.cs:733

References System.Diagnostics.Process._onExited, System.Runtime.Serialization.Dictionary, System.EventArgs.Empty, and System.Diagnostics.Process.SynchronizingObject.

Referenced by System.Diagnostics.Process.RaiseOnExited().