Terraria v1.4.4.9
Terraria source code documentation
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System.IO.Compression.WrappedStream Member List

This is the complete list of members for System.IO.Compression.WrappedStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_baseStreamSystem.IO.Compression.WrappedStreamprivate
_closeBaseStreamSystem.IO.Compression.WrappedStreamprivate
_isDisposedSystem.IO.Compression.WrappedStreamprivate
_onClosedSystem.IO.Compression.WrappedStreamprivate
_zipArchiveEntrySystem.IO.Compression.WrappedStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.Compression.WrappedStream
CanSeekSystem.IO.Compression.WrappedStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.Compression.WrappedStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.IO.Compression.WrappedStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.Compression.WrappedStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Compression.WrappedStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.Compression.WrappedStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.Compression.WrappedStream
Read(byte[] buffer, int offset, int count)System.IO.Compression.WrappedStreaminline
Read(Span< byte > buffer)System.IO.Compression.WrappedStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.WrappedStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.WrappedStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.Compression.WrappedStreaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.Compression.WrappedStreaminline
SetLength(long value)System.IO.Compression.WrappedStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowIfCantRead()System.IO.Compression.WrappedStreaminlineprivate
ThrowIfCantSeek()System.IO.Compression.WrappedStreaminlineprivate
ThrowIfCantWrite()System.IO.Compression.WrappedStreaminlineprivate
ThrowIfDisposed()System.IO.Compression.WrappedStreaminlineprivate
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
WrappedStream(Stream baseStream, bool closeBaseStream)System.IO.Compression.WrappedStreaminlinepackage
WrappedStream(Stream baseStream, bool closeBaseStream, ZipArchiveEntry entry, Action< ZipArchiveEntry > onClosed)System.IO.Compression.WrappedStreaminlineprivate
WrappedStream(Stream baseStream, ZipArchiveEntry entry, Action< ZipArchiveEntry > onClosed)System.IO.Compression.WrappedStreaminlinepackage
Write(byte[] buffer, int offset, int count)System.IO.Compression.WrappedStreaminline
Write(ReadOnlySpan< byte > source)System.IO.Compression.WrappedStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.WrappedStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.WrappedStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.Compression.WrappedStreaminlinevirtual
WriteTimeoutSystem.IO.Stream