Terraria v1.4.4.9
Terraria source code documentation
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System.IO.Compression.SubReadStream Member List

This is the complete list of members for System.IO.Compression.SubReadStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_canReadSystem.IO.Compression.SubReadStreamprivate
_endInSuperStreamSystem.IO.Compression.SubReadStreamprivate
_isDisposedSystem.IO.Compression.SubReadStreamprivate
_positionInSuperStreamSystem.IO.Compression.SubReadStreamprivate
_startInSuperStreamSystem.IO.Compression.SubReadStreamprivate
_superStreamSystem.IO.Compression.SubReadStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.Compression.SubReadStream
CanSeekSystem.IO.Compression.SubReadStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.Compression.SubReadStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.IO.Compression.SubReadStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.Compression.SubReadStreaminline
FlushAsync()System.IO.Streaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Streaminlinevirtual
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.Compression.SubReadStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.Compression.SubReadStream
Read(byte[] buffer, int offset, int count)System.IO.Compression.SubReadStreaminline
Read(Span< byte > destination)System.IO.Compression.SubReadStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.SubReadStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.SubReadStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.Compression.SubReadStreaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.Compression.SubReadStreaminline
SetLength(long value)System.IO.Compression.SubReadStreaminline
SubReadStream(Stream superStream, long startPosition, long maxLength)System.IO.Compression.SubReadStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowIfCantRead()System.IO.Compression.SubReadStreaminlineprivate
ThrowIfDisposed()System.IO.Compression.SubReadStreaminlineprivate
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.Compression.SubReadStreaminline
System::IO::Stream.Write(ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream