static void ReportDroprates(List< IItemDropRuleChainAttempt > ChainedRules, float personalDropRate, List< DropRateInfo > drops, DropRateInfoChainFeed ratesInfo)
static void DropItemFromNPC(NPC npc, int itemId, int stack, bool scattered=false)
ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
bool CanDrop(DropAttemptInfo info)
List< IItemDropRuleChainAttempt > ChainedRules
void ReportDroprates(List< DropRateInfo > drops, DropRateInfoChainFeed ratesInfo)
DropOneByOne(int itemId, Parameters parameters)
static int ActivePlayersCount