Terraria v1.4.4.9
Terraria source code documentation
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◆ IsWhitespaceUnicode()

bool System.Xml.XmlBufferReader.IsWhitespaceUnicode ( int offset,
int length )
inline

Definition at line 848 of file XmlBufferReader.cs.

849 {
850 for (int i = 0; i < length; i += 2)
851 {
852 char ch = (char)GetInt16(offset + i);
853 if (!XmlConverter.IsWhitespace(ch))
854 {
855 return false;
856 }
857 }
858 return true;
859 }

References System.ch, System.Xml.XmlBufferReader.GetInt16(), System.Xml.XmlConverter.IsWhitespace(), System.length, and System.offset.

Referenced by System.Xml.ValueHandle.IsWhitespace().