Terraria v1.4.4.9
Terraria source code documentation
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◆ Encrypt()

int System.Net.NTAuthentication.Encrypt ( ReadOnlySpan< byte > buffer,
[NotNull] ref byte[] output,
uint sequenceNumber )
inlinepackage

Definition at line 141 of file NTAuthentication.cs.

142 {
143 return NegotiateStreamPal.Encrypt(_securityContext, buffer, IsConfidentialityFlag, IsNTLM, ref output, sequenceNumber);
144 }
System.Net.Security.SafeDeleteContext _securityContext
static int Encrypt(SafeDeleteContext securityContext, ReadOnlySpan< byte > buffer, bool isConfidential, bool isNtlm, [NotNull] ref byte[] output, uint sequenceNumber)

References System.Net.NTAuthentication._securityContext, System.buffer, System.Net.Security.NegotiateStreamPal.Encrypt(), System.Net.NTAuthentication.IsConfidentialityFlag, and System.Net.NTAuthentication.IsNTLM.

Referenced by System.Net.Security.NegotiateStream.EncryptData().