Definition at line 18520 of file WorldGen.cs.
18521 {
18525 bool flag = false;
18526 bool flag2 =
false;
18529 {
18531 while (t.
Count > 0)
18532 {
18534 t.RemoveAt(0);
18536 {
18537 continue;
18538 }
18540 if (tile.wire())
18541 {
18545 {
18546 flag = true;
18547 }
18549 {
18551 }
18553 {
18554 break;
18555 }
18558 {
18560 }
18563 {
18565 }
18568 {
18570 }
18573 {
18575 }
18576 }
18577 }
18579 {
18580 break;
18581 }
18582 }
18584 {
18585 return;
18586 }
18588 {
18592 {
18593 if (
tile2.actuator())
18594 {
18596 }
18597 else if (
tile2.type != 105)
18598 {
18600 }
18601 }
18603 {
18604 if (
tile2.type == 314)
18605 {
18606 tile2.frameX = 1;
18607 }
18608 else
18609 {
18611 }
18612 }
18613 }
18614 }
void Add(TKey key, TValue value)
static bool IsItATrap(Tile tile)
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool IsItATrigger(Tile tile)
static bool InWorld(int x, int y, int fluff=0)
References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.item, System.list, Terraria.Main.tile, and Terraria.Tile.wire().