21037 {
21039 if (num == 0)
21040 {
21041 num = -1;
21042 }
21045 if (num < 0)
21046 {
21048 }
21049 if (num > 0)
21050 {
21052 }
21055 if (num < 0)
21056 {
21059 }
21061 {
21062 for (
int j =
Y - 20;
j <
Y + 10;
j++)
21063 {
21064 if (Main.tile[i,
j].wall == 0 && !Main.tile[i,
j].active() && (double)
j < Main.worldSurface)
21065 {
21066 return;
21067 }
21068 }
21069 }
21070 GenVars.dMinX =
num3;
21071 GenVars.dMaxX =
num5;
21072 if (num < 0)
21073 {
21074 GenVars.dMinX -= 40;
21075 }
21076 else
21077 {
21078 GenVars.dMaxX += 40;
21079 }
21081 {
21082 for (
int l =
num2 - 2;
l <=
Y + 2;
l++)
21083 {
21084 if (Main.tile[
k - 1,
l].type == 40)
21085 {
21086 Main.tile[
k - 1,
l].type = 0;
21087 }
21088 if (Main.tile[
k + 1,
l].type == 40)
21089 {
21090 Main.tile[
k + 1,
l].type = 0;
21091 }
21092 if (Main.tile[
k,
l - 1].type == 40)
21093 {
21094 Main.tile[
k,
l - 1].type = 0;
21095 }
21096 if (Main.tile[
k,
l + 1].type == 40)
21097 {
21098 Main.tile[
k,
l + 1].type = 0;
21099 }
21100 if (Main.tile[
k,
l].wall != 244 && Main.tile[
k,
l].type != 19)
21101 {
21102 Main.tile[
k,
l].active(active:
true);
21103 Main.tile[
k,
l].type = 191;
21104 Main.tile[
k,
l].halfBrick(halfBrick:
false);
21105 }
21107 {
21108 Main.tile[
k,
l].liquid = 0;
21109 Main.tile[
k,
l].wall = 244;
21110 Main.tile[
k,
l].active(active:
false);
21111 }
21112 }
21113 }
21118 if (num < 0)
21119 {
21122 }
21123 else
21124 {
21127 }
21130 {
21131 for (
int n =
num2 - 2;
n <=
Y + 2;
n++)
21132 {
21133 if (Main.tile[
m - 1,
n].type == 40)
21134 {
21135 Main.tile[
m - 1,
n].type = 40;
21136 }
21137 if (Main.tile[
m + 1,
n].type == 40)
21138 {
21139 Main.tile[
m + 1,
n].type = 40;
21140 }
21141 if (Main.tile[
m,
n - 1].type == 40)
21142 {
21143 Main.tile[
m,
n - 1].type = 40;
21144 }
21145 if (Main.tile[
m,
n + 1].type == 40)
21146 {
21147 Main.tile[
m,
n + 1].type = 40;
21148 }
21149 if (Main.tile[
m,
n].wall != 244 && Main.tile[
m,
n].type != 19)
21150 {
21151 Main.tile[
m,
n].active(active:
true);
21152 Main.tile[
m,
n].type = 191;
21153 Main.tile[
m,
n].halfBrick(halfBrick:
false);
21154 }
21156 {
21157 Main.tile[
m,
n].liquid = 0;
21158 Main.tile[
m,
n].wall = 244;
21159 Main.tile[
m,
n].active(active:
false);
21160 }
21161 }
21162 }
21164 if (num < 0)
21165 {
21167 }
21170 if (num < 0)
21171 {
21173 }
21176 {
21179 if (num < 0)
21180 {
21181 Main.tile[
num8,
Y - 1].frameX += 18;
21182 Main.tile[
num8,
Y].frameX += 18;
21183 }
21184 }
21186 if (num < 0)
21187 {
21189 }
21192 if (num < 0)
21193 {
21195 }
21197 {
21199 if (num > 0)
21200 {
21201 Main.tile[
num8,
Y - 1].frameX += 18;
21202 Main.tile[
num8,
Y].frameX += 18;
21203 }
21204 }
21206 if (num < 0)
21207 {
21209 }
21212 {
21214 }
21216 {
21219 {
21220 bool flag = false;
21221 while (!flag)
21222 {
21223 int num12 =
genRand.Next(Main.maxTilesX / 8, Main.maxTilesX - Main.maxTilesX / 8);
21224 int num13 =
genRand.Next((
int)Main.rockLayer, Main.maxTilesY - 350);
21226 {
21228 }
21229 }
21230 }
21232 {
21234 }
21235 else
21236 {
21238 }
21239 }
21240 else
21241 {
21243 }
21244 }
static bool remixWorldGen
static bool PlaceTile(int i, int j, int Type, bool mute=false, bool forced=false, int plr=-1, int style=0)
static UnifiedRandom genRand
static bool AddBuriedChest(Point point, int contain=0, bool notNearOtherChests=false, int Style=-1)
static bool IsTileNearby(int x, int y, int type, int distance)