26499 {
26502 bool flag;
26503 do
26504 {
26505 num += direction;
26506 flag = true;
26508 {
26510 {
26511 flag = false;
26512 }
26514 {
26515 flag = false;
26516 }
26518 {
26519 flag = false;
26520 }
26521 Main.tile[num,
i].active(active:
false);
26522 }
26524 {
26525 Main.tile[num - direction,
j].active(active:
false);
26526 }
26528 {
26530 }
26532 {
26533 Main.tile[num - direction,
Y].wall = 0;
26534 }
26536 {
26538 }
26539 }
26540 while (!flag && num >= 50 && num <= Main.maxTilesX - 50 &&
Math.
Abs(num -
X) <= 100);
26541 }
static double Abs(double value)
static UnifiedRandom genRand