21533    {
21535        for (int num = 0; num > -height; num--)
21536        {
21537            if (num >= -height / 2 && Main.rand.Next(3) != 0)
21538            {
21540                for (
int i = 0; 
i < 
num2; 
i++)
 
21541                {
21542                    Dust.NewDustDirect(
vector + 
new Vector2(-16f, num * 16) + Utils.RandomVector2(Main.rand, -30f, 30f), 4, 4, 31, 0f, -3f, 100).velocity = Main.rand.NextVector2Circular(2f, 2f) + 
new Vector2(0f, -0.6f);
 
21543                }
21544            }
21545            if ((float)num >= (float)(-height) * 0.7f && Main.rand.Next(3) != 0)
21546            {
21548                for (
int j = 0; 
j < 
num3; 
j++)
 
21549                {
21550                    Dust dust = Dust.NewDustDirect(
vector + 
new Vector2(-16f, num * 16) + Utils.RandomVector2(Main.rand, -30f, 30f), 4, 4, 6, 0f, -4f, 0, 
default(
Color), 1f + 0.7f * Main.rand.NextFloat());
 
21551                    dust.velocity = Main.rand.NextVector2Circular(2f, 2f) + 
new Vector2(0f, -0.6f);
 
21552                    if (Main.rand.Next(2) == 0)
21553                    {
21554                        dust.velocity *= 2f;
21555                        dust.noGravity = true;
21556                    }
21558                }
21559            }
21561            {
21562                Gore.NewGoreDirect(
vector + 
new Vector2(-16f, num * 16 - 40) + Utils.RandomVector2(Main.rand, -40f, 40f) * 
new Vector2(0.5f, 1f), 
Vector2.
Zero, 61 + Main.rand.Next(3)).velocity *= 0.5f;
 
21563            }
21564        }
21565    }