43210    {
43212        {
43213            return;
43214        }
43215        bool flag = false;
43219        point.Y = tileSafely.frameY / 
tileData.CoordinateFullHeight;
 
43224        {
43226        }
43230        for (
int j = 0; 
j < height; 
j++)
 
43231        {
43234            {
43235                flag = true;
43236                break;
43237            }
43239        }
43241        {
43242            return;
43243        }
43245        for (
int k = x; 
k < x + width; 
k++)
 
43246        {
43247            for (
int l = y; 
l < y + height; 
l++)
 
43248            {
43250            }
43251        }
43254        {
43256        }
43258        for (
int m = x - 1; 
m < x + width + 1; 
m++)
 
43259        {
43260            for (
int n = y - 1; 
n < y + height + 1; 
n++)
 
43261            {
43263            }
43264        }
43266    }
static TileObjectData GetTileData(int type, int style, int alternate=0)
 
static bool destroyObject
 
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
 
static void TileFrame(int i, int j, bool resetFrame=false, bool noBreak=false)
 
static bool CheckTileAnchors(int sx, int sy, int w, int h, int mode, AnchorType anchor)
 
static IEntitySource GetItemSource_FromTileBreak(int x, int y)