43210 {
43212 {
43213 return;
43214 }
43215 bool flag = false;
43219 point.Y = tileSafely.frameY /
tileData.CoordinateFullHeight;
43224 {
43226 }
43230 for (
int j = 0;
j < height;
j++)
43231 {
43234 {
43235 flag = true;
43236 break;
43237 }
43239 }
43241 {
43242 return;
43243 }
43245 for (
int k = x;
k < x + width;
k++)
43246 {
43247 for (
int l = y;
l < y + height;
l++)
43248 {
43250 }
43251 }
43254 {
43256 }
43258 for (
int m = x - 1;
m < x + width + 1;
m++)
43259 {
43260 for (
int n = y - 1;
n < y + height + 1;
n++)
43261 {
43263 }
43264 }
43266 }
static TileObjectData GetTileData(int type, int style, int alternate=0)
static bool destroyObject
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static void TileFrame(int i, int j, bool resetFrame=false, bool noBreak=false)
static bool CheckTileAnchors(int sx, int sy, int w, int h, int mode, AnchorType anchor)
static IEntitySource GetItemSource_FromTileBreak(int x, int y)