Definition at line 18505 of file WorldGen.cs.
18506 {
18508 for (
int i = 50;
i < Main.maxTilesX - 50;
i++)
18509 {
18510 for (
int j = 50;
j < Main.maxTilesY - 50;
j++)
18511 {
18512 if (Main.tile[i,
j].wire() && !
list.Contains(
new Point(i,
j)))
18513 {
18515 }
18516 }
18517 }
18518 }
static void ClearBrokenTraps(Point startTileCoords, List< Point > pointsWeAlreadyWentOver)
References System.list, and Terraria.Main.tile.