Terraria v1.4.4.9
Terraria source code documentation
|
|
inline |
Definition at line 136 of file PartySky.cs.
References Terraria.GameContent.Skies.PartySky._active, Terraria.GameContent.Skies.PartySky._balloons, Terraria.GameContent.Skies.PartySky._balloonsDrawing, Terraria.GameContent.Skies.PartySky._leaving, Terraria.GameContent.Skies.PartySky._opacity, Terraria.GameContent.Skies.PartySky._random, Terraria.GameContent.Skies.PartySky._textures, Terraria.GameContent.Skies.PartySky.Balloon.Active, Terraria.Graphics.Effects.Active, Terraria.Main.dayRate, Terraria.GameContent.Skies.PartySky.Balloon.Frame, Terraria.Main.gamePaused, Terraria.Main.hasFocus, Terraria.GameContent.Skies.PartySky.IsNearParty(), Terraria.Main.maxTilesX, Terraria.GameContent.Skies.PartySky.MultipleSkyWorkaroundFix, Terraria.Utilities.UnifiedRandom.Next(), Terraria.GameContent.Skies.PartySky.Balloon.Position, Terraria.GameContent.Skies.PartySky.ResetBalloon(), Terraria.GameContent.Skies.PartySky.Balloon.Speed, Terraria.GameContent.Skies.PartySky.Balloon.Texture, ReLogic.Content.Asset< T >.Value, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.