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Terraria v1.4.4.9
Terraria source code documentation
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Static Public Member Functions | |
| static ServicePoint | FindServicePoint (Uri address) |
| static ServicePoint | FindServicePoint (string uriString, IWebProxy? proxy) |
| static ServicePoint | FindServicePoint (Uri address, IWebProxy? proxy) |
| static void | SetTcpKeepAlive (bool enabled, int keepAliveTime, int keepAliveInterval) |
Static Public Attributes | |
| const int | DefaultNonPersistentConnectionLimit = 4 |
| const int | DefaultPersistentConnectionLimit = 2 |
Properties | |
| static SecurityProtocolType | SecurityProtocol [get, set] |
| static int | MaxServicePoints [get, set] |
| static int | DefaultConnectionLimit [get, set] |
| static int | MaxServicePointIdleTime [get, set] |
| static bool | UseNagleAlgorithm = true [get, set] |
| static bool | Expect100Continue = true [get, set] |
| static bool | EnableDnsRoundRobin [get, set] |
| static int | DnsRefreshTimeout [get, set] |
| static ? RemoteCertificateValidationCallback | ServerCertificateValidationCallback [get, set] |
| static bool | ReusePort [get, set] |
| static bool | CheckCertificateRevocationList [get, set] |
| static EncryptionPolicy | EncryptionPolicy = EncryptionPolicy.RequireEncryption [get] |
Static Private Member Functions | |
| static void | ValidateSecurityProtocol (SecurityProtocolType value) |
| static bool | ProxyAddressIfNecessary (ref Uri address, IWebProxy proxy) |
| static string | MakeQueryString (Uri address) |
| static string | MakeQueryString (Uri address, bool isProxy) |
Static Private Attributes | |
| static readonly ConcurrentDictionary< string, WeakReference< ServicePoint > > | s_servicePointTable = new ConcurrentDictionary<string, WeakReference<ServicePoint>>() |
| static SecurityProtocolType | s_securityProtocolType = SecurityProtocolType.SystemDefault |
| static int | s_connectionLimit = 2 |
| static int | s_maxServicePoints |
| static int | s_maxServicePointIdleTime = 100000 |
| static int | s_dnsRefreshTimeout = 120000 |
Definition at line 8 of file ServicePointManager.cs.