Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Graphics.Light.LightingEngine Member List

This is the complete list of members for Terraria.Graphics.Light.LightingEngine, including all inherited members.

_activeLightMapTerraria.Graphics.Light.LightingEngineprivate
_activeProcessedAreaTerraria.Graphics.Light.LightingEngineprivate
_perFrameLightsTerraria.Graphics.Light.LightingEngineprivate
_stateTerraria.Graphics.Light.LightingEngineprivate
_tileScannerTerraria.Graphics.Light.LightingEngineprivate
_timerTerraria.Graphics.Light.LightingEngineprivate
_workingLightMapTerraria.Graphics.Light.LightingEngineprivate
_workingProcessedAreaTerraria.Graphics.Light.LightingEngineprivate
AddLight(int x, int y, Vector3 color)Terraria.Graphics.Light.LightingEngineinline
ApplyPerFrameLights()Terraria.Graphics.Light.LightingEngineinlineprivate
AREA_PADDINGTerraria.Graphics.Light.LightingEnginestatic
Clear()Terraria.Graphics.Light.LightingEngineinline
EngineState enum nameTerraria.Graphics.Light.LightingEngineprivate
ExportToMiniMap()Terraria.Graphics.Light.LightingEngineinlineprivate
GetColor(int x, int y)Terraria.Graphics.Light.LightingEngineinline
IncrementState()Terraria.Graphics.Light.LightingEngineinlineprivate
NON_VISIBLE_PADDINGTerraria.Graphics.Light.LightingEngineprivatestatic
Present()Terraria.Graphics.Light.LightingEngineinlineprivate
ProcessArea(Rectangle area)Terraria.Graphics.Light.LightingEngineinline
ProcessBlur()Terraria.Graphics.Light.LightingEngineinlineprivate
ProcessScan(Rectangle area)Terraria.Graphics.Light.LightingEngineinlineprivate
Rebuild()Terraria.Graphics.Light.LightingEngineinline
UpdateLightDecay()Terraria.Graphics.Light.LightingEngineinlineprivate