void Add(TKey key, TValue value)
 
int GetEntitiesInCoords(Point coords)
 
void AddPlayerAndGetItsStackedIndexInCoords(int playerIndex, Point coords, out int stackedIndexInCoords)
 
AnchoredEntitiesCollection()
 
int AnchoredPlayersAmount
 
void AddNPC(int npcIndex, Point coords)
 
List< IndexPointPair > _anchoredNPCs
 
int GetNextPlayerStackIndexInCoords(Point coords)
 
void ClearPlayerAnchors()
 
List< IndexPointPair > _anchoredPlayers