void Add(TKey key, TValue value)
int GetEntitiesInCoords(Point coords)
void AddPlayerAndGetItsStackedIndexInCoords(int playerIndex, Point coords, out int stackedIndexInCoords)
AnchoredEntitiesCollection()
int AnchoredPlayersAmount
void AddNPC(int npcIndex, Point coords)
List< IndexPointPair > _anchoredNPCs
int GetNextPlayerStackIndexInCoords(Point coords)
void ClearPlayerAnchors()
List< IndexPointPair > _anchoredPlayers