Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ LoadArray()

void System.Runtime.Serialization.BitFlagsGenerator.LoadArray ( )
inline

Definition at line 65 of file BitFlagsGenerator.cs.

66 {
67 LocalBuilder localBuilder = _ilg.DeclareLocal(Globals.TypeOfByteArray, "localArray");
68 _ilg.NewArray(typeof(byte), _locals.Length);
70 for (int i = 0; i < _locals.Length; i++)
71 {
73 }
75 }
void NewArray(Type elementType, object len)
LocalBuilder DeclareLocal(Type type, string name, object initialValue)
void StoreArrayElement(object obj, object arrayIndex, object value)

References System.Runtime.Serialization.BitFlagsGenerator._ilg, System.Runtime.Serialization.BitFlagsGenerator._locals, System.Runtime.Serialization.CodeGenerator.DeclareLocal(), System.Runtime.Serialization.Dictionary, System.Runtime.Serialization.CodeGenerator.Load(), System.Runtime.Serialization.CodeGenerator.NewArray(), System.Runtime.Serialization.CodeGenerator.Store(), System.Runtime.Serialization.CodeGenerator.StoreArrayElement(), and System.Runtime.Serialization.Globals.TypeOfByteArray.