Terraria v1.4.4.9
Terraria source code documentation
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BoundingStateWithPostponed.cs
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5[DebuggerDisplay("BoundedCapacity={BoundedCapacity}, PostponedMessages={PostponedMessagesCountForDebugger}")]
7{
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14 internal BoundingStateWithPostponed(int boundedCapacity)
15 : base(boundedCapacity)
16 {
17 }
18}
readonly QueuedMap< ISourceBlock< TInput >, DataflowMessageHeader > PostponedMessages