Terraria
v1.4.4.9
Terraria source code documentation
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BoundingState.cs
Go to the documentation of this file.
1
using
System.Diagnostics
;
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3
namespace
System.Threading.Tasks.Dataflow.Internal
;
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[DebuggerDisplay(
"BoundedCapacity={BoundedCapacity}}"
)]
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internal
class
BoundingState
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{
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internal
readonly
int
BoundedCapacity
;
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internal
int
CurrentCount
;
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internal
bool
CountIsLessThanBound
=>
CurrentCount
<
BoundedCapacity
;
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internal
BoundingState
(
int
boundedCapacity)
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{
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BoundedCapacity
= boundedCapacity;
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}
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}
System.Threading.Tasks.Dataflow.Internal.BoundingState.CountIsLessThanBound
bool CountIsLessThanBound
Definition
BoundingState.cs:12
System.Threading.Tasks.Dataflow.Internal.BoundingState.CurrentCount
int CurrentCount
Definition
BoundingState.cs:10
System.Threading.Tasks.Dataflow.Internal.BoundingState.BoundingState
BoundingState(int boundedCapacity)
Definition
BoundingState.cs:14
System.Threading.Tasks.Dataflow.Internal.BoundingState.BoundedCapacity
readonly int BoundedCapacity
Definition
BoundingState.cs:8
System.Threading.Tasks.Dataflow.Internal.BoundingState
Definition
BoundingState.cs:7
System.Diagnostics
Definition
AggregationManager.cs:6
System.Threading.Tasks.Dataflow.Internal
Definition
BatchedJoinBlockTarget.cs:4
source
System.Threading.Tasks.Dataflow
System.Threading.Tasks.Dataflow.Internal
BoundingState.cs
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1.10.0