Terraria v1.4.4.9
Terraria source code documentation
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◆ Broadcast() [1/2]

void Terraria.Net.NetManager.Broadcast ( NetPacket packet,
BroadcastCondition conditionToBroadcast,
int ignoreClient = -1 )
inline

Definition at line 68 of file NetManager.cs.

69 {
70 for (int i = 0; i < 256; i++)
71 {
72 if (i != ignoreClient && Netplay.Clients[i].IsConnected() && conditionToBroadcast(i))
73 {
74 SendData(Netplay.Clients[i].Socket, packet);
75 }
76 }
77 }
void SendData(ISocket socket, NetPacket packet)

References Terraria.Netplay.Clients, and Terraria.Net.NetManager.SendData().