Terraria v1.4.4.9
Terraria source code documentation
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◆ Distance() [1/2]

static void ReLogic.Utilities.Vector2D.Distance ( ref Vector2D value1,
ref Vector2D value2,
out double result )
inlinestatic

Definition at line 144 of file Vector2D.cs.

145 {
146 double num = value1.X - value2.X;
147 double num2 = value1.Y - value2.Y;
148 result = Math.Sqrt(num * num + num2 * num2);
149 }
static double Sqrt(double d)

References System.Math.Sqrt().