Terraria v1.4.4.9
Terraria source code documentation
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◆ Normalize() [3/3]

static Vector2D ReLogic.Utilities.Vector2D.Normalize ( Vector2D value)
inlinestatic

Definition at line 288 of file Vector2D.cs.

289 {
290 double num = 1.0 / Math.Sqrt(value.X * value.X + value.Y * value.Y);
291 value.X *= num;
292 value.Y *= num;
293 return value;
294 }
static double Sqrt(double d)

References System.Math.Sqrt(), and System.value.