Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Normalize() [2/3]

static void ReLogic.Utilities.Vector2D.Normalize ( ref Vector2D value,
out Vector2D result )
inlinestatic

Definition at line 296 of file Vector2D.cs.

297 {
298 double num = 1.0 / Math.Sqrt(value.X * value.X + value.Y * value.Y);
299 result.X = value.X * num;
300 result.Y = value.Y * num;
301 }
static double Sqrt(double d)

References System.Math.Sqrt(), and System.value.