Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Social.WeGame.IPCServer Class Reference

Public Member Functions

void Init (string serverName)
 
override void ReadCallback (IAsyncResult result)
 
void StartListen ()
 
void ContinueReadOrWait ()
 
void Tick ()
 
virtual void Reset ()
 
virtual void ProcessDataArriveEvent ()
 
virtual bool Send (string value)
 
virtual bool Send (byte[] data)
 

Protected Member Functions

void AddPackToList (List< byte > pack)
 
List< List< byte > > GetPackList ()
 
bool HaveDataToRead ()
 
virtual bool BeginReadData ()
 
virtual void SendCallback (IAsyncResult result)
 

Protected Attributes

volatile bool _pipeBrokenFlag
 
PipeStream _pipeStream
 
CancellationTokenSource _cancelTokenSrc
 
Action< byte[]> _onDataArrive
 

Properties

override Action< byte[]> OnDataArrive
 
int BufferSize [get, set]
 

Events

Action OnClientAccess
 

Private Member Functions

NamedPipeServerStream GetPipeStream ()
 
void LazyCreatePipe ()
 
void RestartListen ()
 
void ConnectionCallback (IAsyncResult result)
 
void ProcessClientAccessEvent ()
 
void CheckFlagAndFireEvent ()
 
void ProcessPipeBrokenEvent ()
 

Private Attributes

string _serverName
 
bool _haveClientAccessFlag
 
List< List< byte > > _producer = new List<List<byte>>()
 
List< List< byte > > _consumer = new List<List<byte>>()
 
List< byte > _totalData = new List<byte>()
 
object _listLock = new object()
 
volatile bool _haveDataToReadFlag
 

Detailed Description

Definition at line 8 of file IPCServer.cs.


The documentation for this class was generated from the following file: