Terraria v1.4.4.9
Terraria source code documentation
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◆ Write() [1/2]

override void System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream.Write ( byte[] buffer,
int offset,
int count )
inline

Definition at line 94 of file ZipArchiveEntry.cs.

95 {
96 Stream.ValidateBufferArguments(buffer, offset, count);
98 if (count != 0)
99 {
100 if (!_everWritten)
101 {
102 _everWritten = true;
104 }
106 _position += count;
107 }
108 }
override void Write(byte[] buffer, int offset, int count)
bool WriteLocalFileHeader(bool isEmptyFile)

References System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream._crcSizeStream, System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream._entry, System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream._everWritten, System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream._position, System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream._usedZip64inLH, System.buffer, System.count, System.offset, System.IO.Compression.ZipArchiveEntry.DirectToArchiveWriterStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), System.IO.Compression.CheckSumAndSizeWriteStream.Write(), and System.IO.Compression.ZipArchiveEntry.WriteLocalFileHeader().