Terraria v1.4.4.9
Terraria source code documentation
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◆ VultureSkyEntity()

Terraria.GameContent.Skies.AmbientSky.VultureSkyEntity.VultureSkyEntity ( Player player,
FastRandom random )
inline

Definition at line 340 of file AmbientSky.cs.

341 {
343 Effects = ((!(Main.WindForVisuals > 0f)) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
344 int num = 100;
345 if (Effects == SpriteEffects.FlipHorizontally)
346 {
347 Position.X = virtualCamera.Position.X + virtualCamera.Size.X + (float)num;
348 }
349 else
350 {
351 Position.X = virtualCamera.Position.X - (float)num;
352 }
353 Position.Y = random.NextFloat() * ((float)Main.worldSurface * 16f - 1600f - 2400f) + 2400f;
354 Depth = random.NextFloat() * 3f + 3f;
356 Texture = Main.Assets.Request<Texture2D>("Images/Backgrounds/Ambience/Vulture", (AssetRequestMode)1);
357 Frame = new SpriteFrame(1, 10);
358 LifeTime = random.Next(60, 121) * 60;
361 BrightnessLerper = 0.2f;
363 FramingSpeed = 5;
364 }
void SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace)
Definition AmbientSky.cs:45

References Terraria.Main.Assets, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.BrightnessLerper, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Depth, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FinalOpacityMultiplier, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.Utilities.FastRandom.Next(), Terraria.Utilities.FastRandom.NextFloat(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, Terraria.GameContent.Skies.AmbientSky.SkyEntity.SetPositionInWorldBasedOnScreenSpace(), and Terraria.Main.worldSurface.