Terraria v1.4.4.9
Terraria source code documentation
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System.IO.UnmanagedMemoryStream Member List

This is the complete list of members for System.IO.UnmanagedMemoryStream, including all inherited members.

_accessSystem.IO.UnmanagedMemoryStreamprivate
_asyncActiveSemaphoreSystem.IO.Streamprotected
_bufferSystem.IO.UnmanagedMemoryStreamprivate
_capacitySystem.IO.UnmanagedMemoryStreamprivate
_isOpenSystem.IO.UnmanagedMemoryStreamprivate
_lastReadTaskSystem.IO.UnmanagedMemoryStreamprivate
_lengthSystem.IO.UnmanagedMemoryStreamprivate
_memSystem.IO.UnmanagedMemoryStreamprivate
_offsetSystem.IO.UnmanagedMemoryStreamprivate
_positionSystem.IO.UnmanagedMemoryStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.UnmanagedMemoryStream
CanSeekSystem.IO.UnmanagedMemoryStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.UnmanagedMemoryStream
CapacitySystem.IO.UnmanagedMemoryStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.IO.UnmanagedMemoryStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
EnsureNotClosed()System.IO.UnmanagedMemoryStreaminlineprivate
EnsureReadable()System.IO.UnmanagedMemoryStreaminlineprivate
EnsureWriteable()System.IO.UnmanagedMemoryStreaminlineprivate
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.UnmanagedMemoryStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.UnmanagedMemoryStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
Initialize(SafeBuffer buffer, long offset, long length, FileAccess access)System.IO.UnmanagedMemoryStreaminlineprotected
Initialize(byte *pointer, long length, long capacity, FileAccess access)System.IO.UnmanagedMemoryStreaminlineprotected
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.UnmanagedMemoryStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.UnmanagedMemoryStream
PositionPointerSystem.IO.UnmanagedMemoryStream
Read(byte[] buffer, int offset, int count)System.IO.UnmanagedMemoryStreaminline
Read(Span< byte > buffer)System.IO.UnmanagedMemoryStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.UnmanagedMemoryStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.UnmanagedMemoryStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.UnmanagedMemoryStreaminlinevirtual
ReadCore(Span< byte > buffer)System.IO.UnmanagedMemoryStreaminlinepackage
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin loc)System.IO.UnmanagedMemoryStreaminline
SetLength(long value)System.IO.UnmanagedMemoryStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
UnmanagedMemoryStream()System.IO.UnmanagedMemoryStreaminlineprotected
UnmanagedMemoryStream(SafeBuffer buffer, long offset, long length)System.IO.UnmanagedMemoryStreaminline
UnmanagedMemoryStream(SafeBuffer buffer, long offset, long length, FileAccess access)System.IO.UnmanagedMemoryStreaminline
UnmanagedMemoryStream(byte *pointer, long length)System.IO.UnmanagedMemoryStreaminline
UnmanagedMemoryStream(byte *pointer, long length, long capacity, FileAccess access)System.IO.UnmanagedMemoryStreaminline
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.UnmanagedMemoryStreaminline
Write(ReadOnlySpan< byte > buffer)System.IO.UnmanagedMemoryStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.UnmanagedMemoryStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.UnmanagedMemoryStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.UnmanagedMemoryStreaminlinevirtual
WriteCore(ReadOnlySpan< byte > buffer)System.IO.UnmanagedMemoryStreaminlinepackage
WriteTimeoutSystem.IO.Stream