Terraria v1.4.4.9
Terraria source code documentation
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◆ ButterfliesSkyEntity()

Terraria.GameContent.Skies.AmbientSky.ButterfliesSkyEntity.ButterfliesSkyEntity ( Player player,
FastRandom random )
inline

Definition at line 188 of file AmbientSky.cs.

189 {
191 Effects = ((!(Main.WindForVisuals > 0f)) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
192 int num = 100;
193 if (Effects == SpriteEffects.FlipHorizontally)
194 {
195 Position.X = virtualCamera.Position.X + virtualCamera.Size.X + (float)num;
196 }
197 else
198 {
199 Position.X = virtualCamera.Position.X - (float)num;
200 }
201 Position.Y = random.NextFloat() * ((float)Main.worldSurface * 16f - 4000f) + 4000f;
202 Depth = random.NextFloat() * 3f + 3f;
204 int num2 = random.Next(2) + 1;
205 Texture = Main.Assets.Request<Texture2D>("Images/Backgrounds/Ambience/ButterflySwarm" + num2, (AssetRequestMode)1);
206 Frame = new SpriteFrame(1, (byte)((num2 == 2) ? 19u : 17u));
207 LifeTime = random.Next(60, 121) * 60;
210 BrightnessLerper = 0.2f;
212 FramingSpeed = 5;
213 }
void SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace)
Definition AmbientSky.cs:45

References Terraria.Main.Assets, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.BrightnessLerper, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Depth, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FinalOpacityMultiplier, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.Utilities.FastRandom.Next(), Terraria.Utilities.FastRandom.NextFloat(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, Terraria.GameContent.Skies.AmbientSky.SkyEntity.SetPositionInWorldBasedOnScreenSpace(), and Terraria.Main.worldSurface.