Terraria v1.4.4.9
Terraria source code documentation
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◆ Transform() [4/4]

static void Microsoft.Xna.Framework.Plane.Transform ( ref Plane plane,
ref Quaternion rotation,
out Plane result )
inlinestatic

Definition at line 203 of file Plane.cs.

204 {
205 float num = rotation.X + rotation.X;
206 float num2 = rotation.Y + rotation.Y;
207 float num3 = rotation.Z + rotation.Z;
208 float num4 = rotation.W * num;
209 float num5 = rotation.W * num2;
210 float num6 = rotation.W * num3;
211 float num7 = rotation.X * num;
212 float num8 = rotation.X * num2;
213 float num9 = rotation.X * num3;
214 float num10 = rotation.Y * num2;
215 float num11 = rotation.Y * num3;
216 float num12 = rotation.Z * num3;
217 float num13 = 1f - num10 - num12;
218 float num14 = num8 - num6;
219 float num15 = num9 + num5;
220 float num16 = num8 + num6;
221 float num17 = 1f - num7 - num12;
222 float num18 = num11 - num4;
223 float num19 = num9 - num5;
224 float num20 = num11 + num4;
225 float num21 = 1f - num7 - num10;
226 float x = plane.Normal.X;
227 float y = plane.Normal.Y;
228 float z = plane.Normal.Z;
229 result.Normal.X = x * num13 + y * num14 + z * num15;
230 result.Normal.Y = x * num16 + y * num17 + z * num18;
231 result.Normal.Z = x * num19 + y * num20 + z * num21;
232 result.D = plane.D;
233 }