Terraria v1.4.4.9
Terraria source code documentation
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◆ FailureMessage()

static void Terraria.GameContent.Events.DD2Event.FailureMessage ( int client)
inlinestatic

Definition at line 583 of file DD2Event.cs.

584 {
585 LocalizedText text = Language.GetText("DungeonDefenders2.BartenderWarning");
586 Color color = new Color(255, 255, 0);
587 if (Main.netMode == 2)
588 {
590 }
591 else
592 {
593 Main.NewText(text.Value, color.R, color.G, color.B);
594 }
595 }
static void SendChatMessageToClient(NetworkText text, Color color, int playerId)
Definition ChatHelper.cs:28
static LocalizedText GetText(string key)
Definition Language.cs:10
static NetworkText FromKey(string key, params object[] substitutions)

References Microsoft.Xna.Framework.Color.B, Terraria.Localization.NetworkText.FromKey(), Microsoft.Xna.Framework.Color.G, Terraria.Localization.Language.GetText(), Terraria.Main.netMode, Terraria.Main.NewText(), Microsoft.Xna.Framework.Color.R, and Terraria.Chat.ChatHelper.SendChatMessageToClient().

Referenced by Terraria.MessageBuffer.GetData(), and Terraria.Player.TileInteractionsUse().