Terraria v1.4.4.9
Terraria source code documentation
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◆ Difficulty_3_GetEnemiesForWave()

static short[] Terraria.GameContent.Events.DD2Event.Difficulty_3_GetEnemiesForWave ( int wave)
inlinestaticprivate

Definition at line 1420 of file DD2Event.cs.

1421 {
1422 LaneSpawnRate = 60;
1423 switch (wave)
1424 {
1425 case 1:
1426 LaneSpawnRate = 85;
1427 return new short[3] { 554, 557, 563 };
1428 case 2:
1429 LaneSpawnRate = 75;
1430 return new short[5] { 554, 557, 563, 573, 578 };
1431 case 3:
1432 LaneSpawnRate = 60;
1433 return new short[5] { 554, 563, 560, 573, 571 };
1434 case 4:
1435 LaneSpawnRate = 60;
1436 return new short[7] { 554, 560, 571, 573, 563, 575, 565 };
1437 case 5:
1438 LaneSpawnRate = 55;
1439 return new short[7] { 554, 557, 573, 575, 571, 569, 577 };
1440 case 6:
1441 LaneSpawnRate = 60;
1442 return new short[8] { 554, 557, 563, 578, 569, 571, 577, 565 };
1443 case 7:
1444 LaneSpawnRate = 90;
1445 return new short[6] { 554, 557, 563, 569, 571, 551 };
1446 default:
1447 return new short[1] { 554 };
1448 }
1449 }

References Terraria.GameContent.Events.DD2Event.LaneSpawnRate.

Referenced by Terraria.GameContent.Events.DD2Event.GetEnemiesForWave().