Terraria v1.4.4.9
Terraria source code documentation
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◆ Difficulty_1_GetEnemiesForWave()

static short[] Terraria.GameContent.Events.DD2Event.Difficulty_1_GetEnemiesForWave ( int wave)
inlinestaticprivate

Definition at line 936 of file DD2Event.cs.

937 {
938 LaneSpawnRate = 60;
939 switch (wave)
940 {
941 case 1:
942 LaneSpawnRate = 90;
943 return new short[1] { 552 };
944 case 2:
945 return new short[2] { 552, 555 };
946 case 3:
947 LaneSpawnRate = 55;
948 return new short[3] { 552, 555, 561 };
949 case 4:
950 LaneSpawnRate = 50;
951 return new short[4] { 552, 555, 561, 558 };
952 case 5:
953 LaneSpawnRate = 40;
954 return new short[5] { 552, 555, 561, 558, 564 };
955 default:
956 return new short[1] { 552 };
957 }
958 }

References Terraria.GameContent.Events.DD2Event.LaneSpawnRate.

Referenced by Terraria.GameContent.Events.DD2Event.GetEnemiesForWave().