Terraria v1.4.4.9
Terraria source code documentation
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◆ ButtonDraw()

void Terraria.Graphics.Capture.CaptureInterface.ModeChangeSettings.ButtonDraw ( int button,
ref string key,
ref string value )
inlineprivate

Definition at line 664 of file CaptureInterface.cs.

665 {
666 switch (button)
667 {
668 case 0:
669 key = Lang.inter[74].Value;
670 value = Lang.inter[73 - Settings.PackImage.ToInt()].Value;
671 break;
672 case 1:
673 key = Lang.inter[75].Value;
674 value = Lang.inter[73 - Settings.IncludeEntities.ToInt()].Value;
675 break;
676 case 2:
677 key = Lang.inter[76].Value;
678 value = Lang.inter[73 - (!Settings.TransparentBackground).ToInt()].Value;
679 break;
680 case 6:
681 key = " " + Lang.menu[86].Value;
682 value = "";
683 break;
684 case 3:
685 case 4:
686 case 5:
687 break;
688 }
689 }

References Terraria.Graphics.Capture.CaptureInterface.Settings.IncludeEntities, Terraria.Lang.inter, System.key, Terraria.Lang.menu, Terraria.Graphics.Capture.CaptureInterface.Settings.PackImage, Terraria.Graphics.Capture.CaptureInterface.Settings.TransparentBackground, and System.value.

Referenced by Terraria.Graphics.Capture.CaptureInterface.ModeChangeSettings.Draw().