54 Netplay.Disconnect =
true;
80 streamWriter.WriteLine(
value);
81 streamWriter.WriteLine(
"");
86 Netplay.Disconnect =
true;
override void WriteLine(string? value)
static string GetTextValue(string key)
static void ReceiveBytes(byte[] bytes, int streamLength, int i=256)
static MessageBuffer[] buffer
void ClientWriteCallBack(object state)
bool StatusTextHasShadows
void ClientReadCallBack(object state, int length)
bool HideStatusTextPercent
BitsByte ServerSpecialFlags
bool ServerWantsToRunCheckBytesInClientLoopThread