Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 232 of file Queue.cs.
References System.Collections.Generic.Queue< T >._array, System.Collections.Generic.Queue< T >._size, System.Collections.Generic.Queue< T >._tail, System.Collections.Generic.Queue< T >._version, System.Collections.Generic.Queue< T >.Grow(), System.item, and System.Collections.Generic.Queue< T >.MoveNext().
Referenced by System.Threading.Tasks.Dataflow.BroadcastBlock< T >.BroadcastingSourceCore< TOutput >.AddMessage(), Terraria.Social.Steam.SteamP2PReader.ClearUser(), Terraria.Social.Steam.SteamP2PWriter.ClearUser(), Terraria.Social.WeGame.WeGameP2PReader.ClearUser(), Terraria.Social.WeGame.WeGameP2PWriter.ClearUser(), System.Diagnostics.AsyncStreamReader.MoveLinesFromStringBuilderToMessageQueue(), System.Diagnostics.AsyncStreamReader.ReadBufferAsync(), Terraria.Social.Steam.SteamP2PReader.ReadTick(), Terraria.Social.WeGame.WeGameP2PReader.ReadTick(), Terraria.Social.Steam.SteamP2PReader.Receive(), Terraria.Social.WeGame.WeGameP2PReader.Receive(), Terraria.ID.SetFactory.Recycle< T >(), System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Schedule(), Terraria.Social.Steam.SteamP2PWriter.SendAll(), Terraria.Social.WeGame.WeGameP2PWriter.SendAll(), and System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize().