_direction | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | private |
_state | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | private |
_waviness | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | private |
BeginChasingPlayer(ref FastRandom random, VirtualCamera camera) | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | inlineprivate |
BeginZigZag(ref FastRandom random, VirtualCamera camera, int direction) | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | inlineprivate |
BrightnessLerper | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
ChasePlayerTop(int frameCount) | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | inlineprivate |
CommonDraw(SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inline |
Depth | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
Draw(SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlinevirtual |
Effects | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
EOCSkyEntity(Player player, FastRandom random) | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | inline |
FadingSkyEntity() | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
FinalOpacityMultiplier | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
Frame | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
FrameOffset | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
FramingSpeed | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
GetColor(Color backgroundColor) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
GetDrawPosition() | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
GetDrawPositionByDepth() | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlinepackage |
Helper_GetOpacityWithAccountingForOceanWaterLine() | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlinepackage |
IsActive | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
IsMovementDone(int frameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inlineprivate |
LifeTime | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
NextFrame() | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlineprotected |
Opacity | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
OpacityNormalizedTimeToFadeIn | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
OpacityNormalizedTimeToFadeOut | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
Position | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
Rotation | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace) | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlineprotected |
SourceRectangle | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
StartFadingOut(int currentFrameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
STATE_GOOVERPLAYER | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | privatestatic |
STATE_ZIGZAG | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | privatestatic |
Texture | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
TimeEntitySpawnedIn | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
Update(int frameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
UpdateOpacity(int frameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inlineprivate |
UpdateVelocity(int frameCount) | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | inlinevirtual |
Velocity | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
ZigzagMove(int frameCount) | Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity | inlineprivate |