Terraria v1.4.4.9
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System.Threading.Tasks.SingleProducerSingleConsumerQueue< T > Class Template Referencesealed

Classes

class  Segment
 
struct  SegmentState
 
class  SingleProducerSingleConsumerQueue_DebugView
 

Public Member Functions

void Enqueue (T item)
 
bool TryDequeue ([MaybeNullWhen(false)] out T result)
 
IEnumerator< TGetEnumerator ()
 
void Enqueue (T item)
 
bool TryDequeue ([MaybeNullWhen(false)] out T result)
 
bool TryPeek ([MaybeNullWhen(false)] out T result)
 
bool TryDequeueIf (Predicate< T > predicate, [MaybeNullWhen(false)] out T result)
 
void Clear ()
 
IEnumerator< TGetEnumerator ()
 

Package Functions

 SingleProducerSingleConsumerQueue ()
 
 SingleProducerSingleConsumerQueue ()
 

Properties

bool IsEmpty [get]
 
int Count [get]
 

Private Member Functions

void EnqueueSlow (T item, ref Segment segment)
 
bool TryDequeueSlow (ref Segment segment, ref T[] array, [MaybeNullWhen(false)] out T result)
 
IEnumerator IEnumerable. GetEnumerator ()
 
void EnqueueSlow (T item, ref Segment segment)
 
bool TryDequeueSlow (ref Segment segment, ref T[] array, [MaybeNullWhen(false)] out T result)
 
bool TryPeekSlow (ref Segment segment, ref T[] array, [MaybeNullWhen(false)] out T result)
 
bool TryDequeueIfSlow (Predicate< T > predicate, ref Segment segment, ref T[] array, [MaybeNullWhen(false)] out T result)
 
IEnumerator IEnumerable. GetEnumerator ()
 
int System.Threading.Tasks.IProducerConsumerQueue< T >. GetCountSafe (object syncObj)
 

Private Attributes

volatile Segment m_head
 
volatile Segment m_tail
 
volatile Segment _head
 
volatile Segment _tail
 

Detailed Description

Definition at line 12 of file SingleProducerSingleConsumerQueue.cs.


The documentation for this class was generated from the following files: